Post-Jam Update V1.1.0


We've gone ahead and updated Helm's Oddity to V1.1.0 in our Post-Jam Update! We're still working on more bug fixes and polish, and plan to continue updates in the short-term. Please let us know of any additional bugs and feedback you may have. Thank you for supporting Helm's Oddity!

Patch Notes:

  • Fixed softlock camera bug
  • Redesigned rooms and game balance
  • Added missing properties to tiles (holes, water)
  • Moved textbox above UI
  • Edited text at endgame
  • Added J to textbox for clear utility
  • Added stop function to player entering new screen
  • Replaced old octopus sprite sheet with one that contains water on attack
  • Fixed respawn location after possessing an enemy and changing screens
  • Octopus can extinguish fire easier
  • Added cracked tiles to telegraph where blocks can be pushed
  • Fixed issue of keys being used to unlock switch doors
  • Infinity is now shown for possessed monsters when the dungeon item is acquired
  • Fixed layering for enemy sprites
  • Fix edmonsters walking over pits
  • Replaced main theme track with updated version
  • Player stays in place while attacking and shooting heart
  • Enemies react faster to hits
  • Added correct tile for pressed switch
  • Added sound effect when switches are pressed, in addition to fanfare
  • All monsters can push blocks

Files

webgl2.zip 14 MB
Jun 20, 2021

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